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Sonic Framework Demo

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Devlog

  • Alpha 8
    November 19, 2022 by Josh
    1
    Added stage objects (springs, dash panels, dash rings, etc.) Updated with a new moveset inspired by Frontiers New Windmill Isle-inspired cyberspace style stage Fixed and improved sun rays Added spin d... Continue reading
  • Alpha 7
    October 30, 2022 by Josh
    Fixed shader Added a custom post processing shader for sun rays Added custom Windmill Isle map Probably a few other things I'm forgetting... Continue reading
  • Alpha 6
    October 22, 2022 by Josh
    Added plants to the Windmill Isle area. Added the goal ring model in Green Hill Zone. Edited the Green Hill Zone entrance so it's a little less boring. Still temporary, though. Added background music... Continue reading
  • Alpha 5
    October 18, 2022 by Josh
    Added more Windmill Isle textures to the test level A few edits to test level geometry Green Hill Zone test stage with Sonic Generations textures (not permanent, just for testing) which is hidden some... Continue reading
  • Alpha 4
    October 12, 2022 by Josh
    Added terrain with textures from Sonic Unleashed Added hints Added bouncing, rolling, and a bunch of other stuff... Continue reading
  • Alpha 3
    October 09, 2022 by Josh
    Extended the test level Added the homing attack Added rings Added the cyloop Added some visual effects for the homing attack and cyloop Some features need polish, for example homing attack targets nee... Continue reading
  • Alpha 2
    October 07, 2022 by Josh
    Added wall jumping and wall running Added post processing... Continue reading
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